I am a graphic artist specialising in creating seamless textures for games since the 1990ies . My online name is Mizou and my blog is at https://mizou.wordpress.com/ which showcases some of my work.

This website is to showcase and sell my PBR (Physically Based Rendering) textures which can be applied to 3D objects in Blender or other 3D programs as well as, used in games like Second Life.

This pavement texture in-game shows how it reflects real-life rendering. This is the effect of PBR textures or Physically Based Rendering.